Role → Archetype breakdown · Dual-role heroes appear in both columns (italics = secondary) · ⚠ = high DPM variance
Role:
Color:
Sorted least → most impacted · Dashed line = group average
Estimated ults lost per 15-min match in 7.0 vs 6.5 · Assumes instant ult usage · Relative comparison only
% slower to ult in 7.0 vs 6.5 — per role per archetype, sorted worst → best
Seconds to ult — Season 6.5 — per role per archetype, sorted slowest → fastest
Seconds to ult — Season 7.0 — per role per archetype, sorted slowest → fastest
Season 6.5 vs 7.0 — per role per archetype, sorted by % slowdown worst → best
Season 6.5
Season 7.0
Click any header to sort · ⚠ = high DPM variance
| Hero |
Role |
Arch |
DPM |
HPM |
Ult Cost |
6.5 (s) |
7.0 (s) |
+Seconds |
% Slower |
Ults Lost/Match |
Formulas —
D/V 6.5: dmg×0.90+12/s → 7.0: dmg×0.70+11/s |
S 6.5: (dmg+heal)×0.90+12/s → 7.0: (dmg+heal)×0.75+8/s
Top-500 caveat — DPM/HPM skews high vs average play. Relative rankings valid; absolute numbers optimistic.
⚠ High variance — Iron Fist and Mister Fantastic DPM is highly playstyle-dependent; top-500 averages only.
Scope — Global patch changes only. Individual hero reworks (e.g. Hulk) are outside this model.